Black Tide Rising
Dialogue refers to any posts occurring outside of battle or any other activity that would require an initiative order. To avoid confusion please use the following key for how your posts should be formatted:
- Normal Text = Use for in-game story narration.
Example: Kel walks slowly to the window and pulls aside the curtain.
- “Normal Text in Quotes” = Use for anything a character says in-game.
Example: “The sky is dark, almost as dark as my soul. A storm comes.” says Kel with an emotionless expression.
- Bold = Use for any out-of-game communication like dice rolls, questions for the DM, and inter-player communication (although we should strive to keep the majority of communication in a narrative form, in-game).
Example: I’ll search around the windowsill but I don’t want it to be obvious. I’m looking for any sign that the widow has been forced open. I’ll take 20 on my search so that gives me a 27. Do I need a bluff roll or anything?
The intent is for the string of posts to dovetail into one another thus reading like a story with the out of game stuff separated out by making it bold and putting it in another paragraph. At the end of each chapter (adventure) the “story” excluding the bold text will be copied and consolidated under the “Adventure Log” tab.
Example: A typical post should appear like this:
Kel walks slowly to the window and pulls aside the curtain. “The sky is dark, almost as dark as my soul. A storm comes.” he says with an emotionless expression.
I’ll search around the windowsill but I don’t want it to be obvious. I’m looking for any sign that the widow has been forced open. I’ll take 20 on my search so that gives me a 27. Do I need a bluff roll or anything?
Notice that the post is labeled “Tralen Winterborn”. This is because that is the name used on Lancaster’s profile. We will assume that any post from “Tralen” is about the Black Tide character “Kel”. The next entry would come from the DM because a question is directed to the DM. If there is no obvious person to make the next post then anyone is free to take the ball and continue the story. There is no required order of posts during dialogue.
No bluff roll is needed. There is no one close enough to you to notice you visually observing the windowsill
He discretely scans the windowsill and notices a series of tiny scratch marks on the windowsill that appear to be some sort of tracks rather than tool marks. He notices that the window is unlocked and ever so slightly ajar.
Roll a survival check
Combat is a more ridged process:
- Phase 1 DM will state Roll Initiative
- Phase 2 Each player and DM will post their initiative roll (in any order)
- Phase 3 DM will post a link to the battle mat on Google Documents and call for the first initiative.
- Phase 4 Combat begins. First player or monster will take their turn. Begin with a declaration of actions (in bold), then note any applicable rolls ensuring that each roll is labeled with what it is for (attack, damage, etc). Damage rolls should be included with any attack so that another post is not needed in the event of a hit. Next add a narrative description of what happened in the turn (in regular type, using quotes for anything verbalized by the character). Finally, the position of the PC is updated on the battle mat and any changes are updated on the character sheet (under the “Characters” tab).
- Phase 5 Combat ends. DM awards experience points, players update experience points on their character sheets, and DM posts a transition into the next dialogue.
Kel will move 20 feet up to the shopkeeper and attack him with his hammer
In a flash Kel hefts his hammer from his side and rushes across the store. He swings the weapon at the shopkeeper while yelling, “You will die for your insolence!”