Jinn Farenge

This sophisticated & intelligent lady uses her beauty to manipulate men.

Description:

Jinn Farenge
5th Level Rogue / 5th Level Assassin
Neutral Evil

Ability Scores
Str: 10 Dex: 23 Con: 10 Int: 16 WIs: 12 Cha: 13

Hit Points
47

Initiative
7 (Improved initiative)

Saves
Fort: 5 (2 vs poisons)
Reflex: 17 (
1 vs traps)
Will: 6

Armor Class
21 (+6 Dex Mod, +3 Leather Armor)

Weapons
+1 Flaming Rapier (8,320 GP)
+1 Dagger (2,302)
Triple Weapon Capsule Retainer (450 GP)
600 GP of Ghostblight (3), Quickspark (6) & Quicksilver (3) Weapon Capsules

A

Other Items of Note
Gloves of Dexterity +4 (18,000 GP)
Cloak of Resistance +3 (9,000 GP)
+3 Leather Armor (9,160 GP)
Oil, Silk Rope, Thieves’ Tools, Grappling Hook, Drow Poison (8)
Remaining GP = 16

Feats
Weapon Finesse, Two-Weapon Fighting, Improved Two-Weapon Fighting, Improved Initiative, Weapon Focus (Rapier), Sneak Attack 6D6, Trapfinding, Evasion, Trap Sense +1, Improved Uncanny Dodge, Poison Use

Death Attack
Fort save DC 19

Click for video

Bio:

Jinn Farenge

Black Tide Rising Bashaer